This is a project I'm doing to pass the time, updates will be slow, but I hope you like it :D

If you have any ideas and would like to share them, feel free, I'd love to hear them.

and a text-based game, you can make several choices.


(The game is in development, it's not even close to being ready, this one is just an alpha, I accept feedback, tips, comments on what you want, bug reports. :D).


Story

Four years after the world's final breath, radio static is your only alarm clock. You live in an apartment shielded by boards and memories, where the "New Normal" means rationing every drop. 

But the supplies ran out. The silence of the corridor, once a refuge, now seems like an invitation to the end. When you open the door, you take not only your combat knife, but the responsibility for a life.


Content Warnings

This game contains mature themes and may be uncomfortable for some players.

  • Graphic Violence: Deadly combat and descriptions of injuries.
  • Body Horror: Transformations and mechanics of progressive infection.
  • Deprivation: Realistic depictions of hunger, thirst, and extreme exhaustion.
  • Death of Characters: Your choices may lead to the permanent loss of companions and NPCs.


Features
  • Dynamic Time System: Every minute counts. Searching a drawer might take 5 minutes, but breaking down a door can consume precious hours before nightfall.
  • Survival Management: Monitor your hunger, thirst, and sleep. Ignoring your basic needs will affect your health and your ability to make decisions.

  • Narrative by Chapters: A branching storyline where the decisions made in Chapter 1 echo and drastically transform the fate of the survivors in the future.
  • Feline Companion: Take care of your cat, choose its name, and strengthen your bond with it. In a world of monsters, it may be your last anchor of sanity.



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